ONE PERSON · TEN FLOORS · THREE CARS

Watch the ride before you read the reason.

You are the outlined mark. Everyone else is a small square. The car with your letter is the light one. Press play, then run the same crowd the other way.

You press up. No car knows your floor yet.

A
B
C

Waiting · 0s · 0 door stops on the way

Ready to play · No car named

When

Almost everyone goes up

How you call it

No car is named yet. You take the next one that opens.

You are going to floor

GROK

Ask about this ride

Grok reads the time of day, how you called the car, and the ride if you have played it. It will not invent a time that is not on the page.

Morning

The first open door is often the slow ride. The car learns the floors only after you are inside, so it stops for whoever got on. A floor screen makes you wait for a named car, then stops less.

The sign stays

Once a letter is on the screen you are already walking. A smarter car a moment later is not used. Changing it silently is how people miss rides and stop trusting the board.

Going home

Down already means the lobby. Naming the destination adds little. What helps is giving each car its own floors so three of them do not chase one call.